In this use case Apollo server software is deployed at the edge of an enterprise LAN or on the edge of a carrier network. Apollo client software is loaded on to a PC, a smartphone or one of many variants of mobile appliances.
When the client and server are connected via a virtual wide area network the mobile device receives an IP address from the client node that is assigned to it by the server node
From that moment onwards the mobile device behaves in every respect as if it were on a subnet of the remote enterprise or carrier network. Bandwidth, resilience and latency between the mobile device and the remote network can be enhanced by bonding two or more wide area networks together such as 3G networks, 4G network, Wi-Fi and satellite connections. For example: This feature is important to users who need to stream surveillance video or to service providers who want to increase the quality of experience for their Unified Communications applications
Connectivity is maintained seamlessly as the mobile device changes bearer such as when moving between 3G and Wi-Fi, or between 3G and 4G network.This feature addresses problems currently being experienced by carriers seeking to offload traffic from congested networks and by enterprises seeking to control the cost of their employee’s mobility by using least cost networks.